NBA Top Shot ยท Disney Pinnacle
The Producer Manual
How we run drops: honour the past, build demand before we add supply, build something for everyone, and let the marketing tell itself.
Start with Chapter 1: your job is growth, and the data comes first. Chapter 2 is the whole drop in one picture. The rest each take one part of it deeper.
- 1
Your job is growthData first: the number you move, the collectors you move it for, and how you know it worked.
- 2
The arc of a dropHonour the past, open the doors, show the build-up, drop day, what's next. Includes the dominoes.
- 3
One story at a timeWhat a drop really sells, and the story every Moment and pin carries.
- 4
Something for everyoneThe five kinds of collectors, what they spend, and knowing your top collectors.
- 5
Reach every collectorSeeding the story, word of mouth, and a message-by-message plan that adapts to what each collector does.
- 6
Keep the top scarce. Keep the bottom open.The product ladder, pack tiers that sell out in cascade, and never discounting.
- 7
Access is earned: a place in line, not a promiseWhat each lock earns, what each stage guarantees, and why spending never buys status.
- 8
Nobody hits a dead endEvery pull counts, everyone who misses has a next move, and completing a set pays.
- 9
Keep the dealOnce collectors start working toward something, its terms don't change.
- 10
The calendarMonthly drops, a quarterly tentpole, and daily chase and spotlight packs in between.
- 11
Running the dropOwners, rehearsals on staging, and the drop-day war room.
- 12
Weekly buyers is the scoreThe numbers that matter, and how to know the marketing worked.
How each chapter works: the idea, a side-by-side example, the steps, one diagram, a Top Shot and a Pinnacle example, who hears what, when it breaks, and questions to run against your own drop.