← Producer Manual
Producer Manual · Chapter 5 · NBA Top Shot & Disney Pinnacle

Reach every collector

A drop's story doesn't start with a broadcast. It starts small — with the team, the core collectors, and the creators who already have an audience — and ripples outward through what they share, reaching each of the five archetypes in the words that matter to them. From there, the plan runs message by message, across the whole arc, and every message is shaped by what that person just did.

Two ways to spread the same news

Same drop, same day. Who hears it first changes everything that happens after.

One blast

Everyone finds out at once.

One email goes to the whole list the moment the set is public. There's no conversation already happening when it lands, and no one feels like they heard it first.

Seeded in rings

The room is already talking.

Collectors who completed last year's set, and the creators who cover the product, get an early, embargoed look. By the time the public announcement goes out, their reactions are already the first replies underneath it.

How to do it

From who hears it first, to the system that decides what everyone hears next.

  1. 1

    Seed it in rings, before you go public

    The story doesn't start with the public announcement. It moves outward in rings, each one hearing it a little before the next, so the public hears it on top of a conversation that's already moving.

    Who's in which ring, and what they see first
    • Team: sees the full plan before anyone outside it.
    • Core collectors who completed the past set: an early look at what their collection unlocked, before the public announcement.
    • Creators: the same early look, with the assets to post it on their own channels.
    • Fans of the featured players or characters: the share-ready moment, timed just ahead of the public reveal.
    • Public: the announcement, with the first reactions to it already visible underneath.
    Teamsees the plan first Core collectorscompleted the past set Creatorsearly, embargoed assets Fansthe share-ready moment Publicthe announcement, already moving
    The story moves outward in rings. Each one hears it a little before the next.
    Why this orderCollectors who already own the past set are the warmest, lowest-risk audience: they convert fastest, and their early reaction is the proof the next, more cautious ring looks for before it acts. Rogers, Diffusion of Innovations.
  2. 2

    Design the share moment into the product

    Build the moment worth sharing into the product itself, not around it afterward. A completed-set recap, a Chance Hit pull reveal, a leaderboard rank — each one should look like the collector's own achievement, not a brand message wearing their name.

    The moments that travel share a shape: they make the collector look like they got there first, they're easy to screenshot, and they carry a one-line story. Berger, Contagious (the STEPPS framework).

    Before the reveal, show a mystery, not the prize: a silhouette and a date build more anticipation than a full picture of what's inside.

  3. 3

    Turn visible demand into content collectors pass on

    The three dominoes from the arc, the big pulls, and the first collectors to complete a set are already news. Publish each one the moment it happens, and it travels further than anything written to promote the drop.

    What collectors tell each other is trusted far more than anything we could buy: 92% of people trust a recommendation from someone they know over every paid channel. Nielsen, Global Trust in Advertising, 2012.

  4. 4

    Give each segment the message that's right for them

    Lead with the Collector-Speculator: the chase is the most proven draw for packs, and it's the easiest story to pass on — a pull, and the odds behind it. Every segment still needs its own hook.

    ArchetypeThe hook that gets repeatedFirst channel
    Collector-SpeculatorThe chase, and the odds behind itIn-app, then social media
    Grail CollectorHow rare the piece is, and proof there are fewer leftPersonal email
    CompletionistExactly what's missing, and how close they arePush or in-app, triggered by progress
    Social FanTheir player or character is in itSocial media, then push
    NewcomerThe easiest, cheapest way to open a first packSocial media, then the home screen
  5. 5

    Let relevance set how often, not a cap

    Pinging the same person five times across one drop is fine, if each message is new information about their own progress. Tolerance for frequency is real, but it's a reaction to irrelevance, not to volume on its own.

    56% of people unsubscribe after four or more messages from one company in 30 days, and push users getting one a day retain at 88% after three months, against 54% at five a day. Airship push-frequency research.

    A Completionist might hear from us five times in one week — qualifying, allocation open, draw result, last chance, set complete — and open every one, because each tells them something new about their own collection. Triggered messages already prove the difference: they get roughly double the open and click rates of a batch send, and far more revenue per send, because they land on real intent instead of a schedule. BounceX, triggered vs. batch email.

  6. 6

    Target every message by what happened since the last one

    Every message should branch on what the person did since the last one, not repeat because a calendar said to. Below is one collector's path through the whole arc, to show how the plan branches.

    Hypothetical: a Completionist, not a real collector, and not a plan.

    locks it in time not yet completes the set one piece short Honourthe past Open thedoors Locks it Not yet Build-up Drop day What'snext Set complete Still short
    A hypothetical Completionist's path through the arc. The plan branches on what she does, not on the day.
    1. Honour the past

      Gets the general save-the-date and a highlight of the set she already completed. No branch yet — everyone starts here.

    2. Open the doors

      Owns 8 of the 10 pieces needed to lock a Rare set. Message: "You're 2 Rares from Box priority." Locks it in time → moves to the qualified track and gets the priority-allocation message next. Not yet → one more nudge before the allocation sells out, then follows the general track into the main draw.

    3. Show the build-up

      Qualified track: "The allocation sold out. Your draw entry is in," then nothing further until the result. General track: each domino's headline, with the next way in and its close time, plus one last-chance push before any close — never a repeat of a headline she's already seen.

    4. Drop day

      Wins a slot either way. Message: "Your pack is ready. We open at [time]." Opens live → goes straight to the result message. Doesn't show up at the live moment → one reminder, then the result is waiting whenever she returns.

    5. What's next

      Set complete → "You're one of the first [N] to complete [set name]," with a shareable recap card that becomes next drop's honour-the-past content. Still short → "You're 1 away from completing [set]," and a nudge when the missing piece is cheapest on the market.

  7. 7

    Climb the ladder, and operate at the top

    Four ways to run a drop's messages, each more work than the last — and worth it.

    1BlastsEveryone gets the same message, on the same schedule.
    2SegmentsGroups get different messages, still sent in batches.
    3TriggersA message fires the moment something changes for that person.
    4Adaptive decisioningA system chooses message, channel and time per person, checked against a holdout.Operate here

    A learning system built this way, tested across 200 million notifications, lifted daily actives by 0.5% and new-user retention by 2% over a strong fixed-schedule baseline — and it worked partly by not letting any one message win forever, demoting a reminder before it goes stale. Yancey & Settles, KDD 2020 (Duolingo).

    Run every drop as high on this ladder as the volume supports: triggers everywhere a person's own action can drive the message, and adaptive decisioning wherever enough people pass through the same moment to let a system learn.

What it looks like

Examples of the move, not plans.

NBA Top Shot · a new rookie class

The room is already talking before the announcement.

  • Core collectors who completed last season's rookie set, and known creators, get an embargoed look at the new class first.
  • The Collector-Speculator hears about the chases in the new Chance Hit packs, with the odds stated.
  • The Social Fan sees their team's rookie reveal on social media before the general announcement.
  • The set-completion leaderboard and the first collectors to complete it become the content that opens the next class's announcement.
Disney Pinnacle · a themed collection

The art moves first, through the people who already love it.

  • Collectors who finished last year's collection, and pin community accounts, see the new collection's art before the public reveal.
  • The Completionist hears exactly how the new collection connects to the one they already hold.
  • The Newcomer sees the cheapest pack and the easiest door in, on social media.
  • The first collectors to complete the new collection are named and shown, seeding the next collection's honour-the-past beat.

The whole arc, message by message

Every row is one message. The last column is what happens next, depending on what they do — not a fixed follow-up.

BeatWhoTriggerChannelWhat it saysWhat happens next
Honour the pastCollectors who completed the past setAnnouncement finalised, before public revealEmail"Your [set name] collection helped build what's next. Here's an early look before anyone else sees it."Shares it → treated as an amplifier for the next drop too. Opens but doesn't share → included in the next embargoed look either way. Doesn't open → one push, closer to the public reveal.
Honour the pastCreatorsSame window, a few days before public revealEmail, with assets"Early access: post [set name] on your own channels starting [date]."Posts → thanked and noted for next drop's early list. Doesn't post → no penalty, included again next time.
Honour the pastEveryonePublic announcement goes liveSocial media, email"Save the date: [set name] drops [date]."Clicks the countdown → opted into the reminder track. No action → stays in the general pool, still gets the next beat's message.
Open the doorsCollectors who already qualifyPriority allocation opensPush, email"Your [set] gets you first shot. The priority allocation is open now."Buys → moves to the "owns this drop" track for What's next. Doesn't buy within [N] hours → one reminder before it sells out, never a second repeat.
Open the doorsCollectors close to qualifyingOwns [N-1] of the pieces needed to lockIn-app, push"You're 2 Rares from Box priority."Completes the lock → moves to the qualified-collector message above. Doesn't act → one follow-up as the allocation nears sell-out, then drops to the general track.
Open the doorsCollector-SpeculatorsChance Hit packs or the drop's own chases go liveIn-app, social media"The chase is live: [N] [chase item] in the drop, at [odds]."Pulls a chase → an immediate shareable reveal. Doesn't pull → stays on the open-doors track, sees the next domino.
Open the doorsSocial Fans of featured players or charactersThe doors openSocial media, push"[Player / character] is in [set name]. Here's the easiest way in."Opens the app → sees the entry-price product. Doesn't act → one re-send if someone in their own network posts about it.
Show the build-upPriority entrantsAllocation sells out (domino 1)Push"The allocation sold out. Your draw entry is in."Nothing to do yet. Moves to a watch state until the draw result.
Show the build-upPriority draw entrantsPriority draw results are inPush, emailWon: "You're in. Your [product] is confirmed." Missed: "Not this time. Your entry rolls into the main draw automatically."Won → moves to the drop-day track. Missed → no action needed; gets the main-draw result next, then their best next move.
Show the build-upEveryone who hasn't enteredEach domino as it fallsSocial media, email"[N] entries for [N] spots. The priority draw is oversubscribed."Clicks through → sees the next way in and its close time. No click → sees the next domino's headline, not a repeat of this one.
Show the build-upAnyone with a window closing soon[N] hours before closePush (a small holdout gets none)"Your window closes in [N] hours."Enters → moves to the drop-day track. Still doesn't enter → the window closes, and they're offered the next access point instead.
Drop dayWinnersPack or pin is readyPush, in-app"Your pack is ready. We open at [time]."Opens live → the result message. Doesn't show up live → one reminder, then the result waits until they return.
Drop dayEveryoneThe live momentIn-app, social media"It's live."Branches by what they pull: a chase, a set-completing piece, or neither — three different What's next messages.
What's nextA collector who pulled a chase or a big hitThe reveal itselfIn-app (shareable card), social media"[N] of these exist. Share your pull."Shares → amplifies to their own network, feeding the next drop's seeding ring. Doesn't share → still appears on the live best-pulls feed.
What's nextA collector one piece short of a setNew piece doesn't complete itIn-app, push"You're 1 away from completing [set]."Buys or trades the last piece → the set-completion message below. Doesn't act → one follow-up showing where to find the missing piece, then goes quiet.
What's nextThe first collectors to complete the setSet completionIn-app (shareable recap), email"You're one of the first [N] to complete [set name]."Shares the recap → becomes word of mouth for the next drop's honour-the-past beat.
What's nextCollectors who missed the dropDrop has closedEmail"Here's your best next move: [next access point]."Acts → enters the next drop's open-the-doors track. No action → returns to the general pool for the next announcement.

Measuring it

Hold out a small, random slice of eligible collectors from a message or a sequence. Everyone else gets it. The gap between the two groups is the real lift — without a holdout, you're measuring people who were already going to act, not the message's effect on them.

Message sent Everyone else Holdout The lift Time
Illustration: the shape, not real data. The gap between the two curves, not the shape of either one alone, is what the message proved.

When it breaks

A hypothetical, inside our own products. Imagine every message in the arc goes out as one blast to the whole list, on the same schedule, regardless of what each person has done. The Grail Collector gets the same "the drop is live" push as the Newcomer. The Completionist never hears that they're two pieces from their set. A collector who already bought the allocation gets the same "last chance" push as someone who hasn't looked yet. Nothing in any message is new information, so fewer people open each one, and by the third message in the arc a chunk of the list has muted push entirely — the channel is burned before drop day arrives.

The fix: every message in the arc is triggered by what that person did last, not by what day it is.

Questions for your drop

  1. Who's in each ring for this drop — team, core collectors, creators — and what does each ring see before the public does?
  2. What's the built-in share moment, and would a collector post it to show off their own taste, not just ours?
  3. What does each of the five segments hear, and does the Collector-Speculator hear about the chase first?
  4. Walk one collector through the whole arc: does every message depend on what they did since the last one?
  5. How many times could one person hear from us across the arc, and does every one of those messages earn the next?
  6. What's the holdout group for this drop's sequence, and what will it prove?