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Producer Manual · Chapter 4 · NBA Top Shot & Disney Pinnacle

Something for everyone

A drop doesn't have one collector. It has five kinds, buying for five different reasons, at different spend levels. Build for every segment, at the level they already spend, and the drop grows both the number of people buying and the value of what they buy. Most real collectors blend two or three of these at once. The five are a checklist for the drop, not boxes for sorting people.

Five reasons to buy, in one drop

Short version of each, in their own words.

Grail CollectorL / XL · $100+ a week

You open the app for one thing: the piece almost no one else can have. The lowest serial, the Case, the Ultimate of the player everyone wants. You don't need ten of anything. You need the one that proves you got there first.

CompletionistM / L · $5–999 a week

You keep a list, and you know exactly what's missing from it. Nine of ten. One Rare short of Box priority. You buy the piece that closes the gap, and you check your progress more than you check the market.

Collector-SpeculatorM–XL · $5+ a week

The thrill of the chase is why you're here. You rip Chance Hit packs for the big pull, and you buy into the drop knowing a chase could be sitting in it. When your lineup wins on Fast Break or your Predictions pick hits, it's the same feeling: the piece you hold, paying off.

Social FanS–L · $1–999 a week

Your player, your team, your character is in this drop, so you're in this drop. You play the games for fun with other people — setting a Fast Break lineup, making Predictions picks together — and you share it, show it off, and trade a spare for the piece a friend needs.

NewcomerFree / S · $0–4 a week

You're not sure yet if this is for you. You take the free path, or the cheapest pack, just to see what opening one feels like. If it's good, you come back. If the door was expensive, you never open it at all.

There's no Gamer archetype here. People who play for fun are Social Fans. People who play to win with their collectibles are Collector-Speculators.

Five archetypes, four spend tiers

Spend tiers are what a collector spends in an average week: S $1–4, M $5–99, L $100–999, XL $1,000 or more. The chart shows where each one's gravity sits. A drop that only fills the shaded cells for half the room has already lost the other half.

Grail Collector Completionist Collector-Speculator Social Fan Newcomer S M L XL $1–4 $5–99 $100–999 $1,000+
Pins, left: the five archetypes. Grid, right: where each one's spending gravity sits, by average weekly spend.

How to do it

  1. 1

    Use the five as a checklist, not a sorting box

    Don't try to decide which single box a collector belongs in. Most people blend two or three of these at once. Run every drop against all five, and name the one that gets the least.

  2. 2

    Build for every segment

    A grail for the Grail Collector. A set step for the Completionist. A chase for the Collector-Speculator. Their player or character, and a game to play with friends, for the Social Fan. A free or cheap way in for the Newcomer. Every segment gets something built for it, often more than one thing. Every drop carries all five.

  3. 3

    Grow the number and the value, in the same drop

    Social Fans and Newcomers grow how many people buy something this week. Grail Collectors, Completionists and Collector-Speculators grow how much the drop is worth. A drop built for only one side fails the other.

    65% 2% 30% 28% 4% 33% 1% 37% SMLXL $1–4$5–99$100–999$1,000+ Share of buyers Share of spend
    Most buyers sit at S and M. Most of the drop's value sits at L and XL. Build for both, every time.
    Source: field-guide/data/Q4-product-drive-matrix-validation.md — 90-day active accounts and gross spend by tier, dapperlabs-data.
  4. 4

    Name the blends, don't fight them

    A Grail Collector who's also finishing the set the grail belongs to. A Collector-Speculator who loves the player as much as the upside. A Newcomer who joined to play with a friend who's a Social Fan. Design for the drive, and the blends take care of themselves.

  5. 5

    Lead with the chase for the Collector-Speculator, the fun for the Social Fan

    The Collector-Speculator's thing is the chase: the big hits in Chance Hit packs, the drop's own chases, and playing Fast Break or Predictions to win with the pieces they hold. The Social Fan's thing is playing for fun with other people: the same games, played with friends, and showing off or trading the result on social media. Neither drive is served by a different product standing in for it.

What it looks like

Examples of the move, not plans.

NBA Top Shot · a new rookie class

One drop, five doors in.

  • Grail Collector: the lowest serials and the Cases of the new class.
  • Completionist: last season's rookie set, locked to qualify for priority.
  • Collector-Speculator: Chance Hit packs and the drop's own chases, plus playing Fast Break and Predictions to win.
  • Social Fan: their player's entry Moment, plus Fast Break and Predictions with friends.
  • Newcomer: a cheap or free pack from the new class.
Disney Pinnacle · a themed collection

One drop, five doors in.

  • Grail Collector: the rarest pin in the collection.
  • Completionist: last year's collection, locked to qualify for priority.
  • Collector-Speculator: the chase pins in the collection's packs.
  • Social Fan: their character's pin, and showing and trading it on social media.
  • Newcomer: the cheapest pack in the collection.

Five collectors, five messages

What the drop offers, what they hear, and where.

CollectorWhat the drop gives themWhat they hearWhere
Grail CollectorThe rarest piece in the dropThe rarest pieces in the drop, and how few existA personal email, and the drop page
CompletionistThe piece that closes their set"You're 3 of 10. Finish the set to qualify."A push or in-app message triggered by their progress
Collector-SpeculatorThe chases: the big hits in Chance Hit packs and in the dropThe chases, and the oddsThe drop page, and email
Social FanTheir player or character, and a game to play with friends"Your player or character is in this drop, and the games to play with friends"Social media, and push
NewcomerA free or cheap way to open their first packThe easiest way to startSocial, and the home screen

Know your top collectors

The few collectors at the top carry much of the drop's value, and much of its word of mouth.

  1. 1

    Know who they are

    You should be able to name your top collectors, what they collect, and what they're working toward. Look them up before every drop.

  2. 2

    Be there for them

    Even if you're not the one talking to the community, if you see one of them having a problem, escalate it the same day. A grail collector stuck on a broken route is a problem for the whole drop.

  3. 3

    Ask for their help

    Ask them to help put our leadership in front of the community, on social media or one on one. They know what collectors are saying before we do.

When it breaks

A hypothetical, inside our own products. Imagine a drop built only for the top: every slot is a low-serial grail, every headline is about rarity, and the cheapest way in costs more than most collectors spend in a month. The Grail Collector and the Collector-Speculator are thrilled. The Social Fan has no player at a price they'd pay and no game to play with friends, and the Newcomer has no door. Weekly buyers fall even though the top sells out, because the drop only had a top.

The fix: run the checklist before the drop ships. If a segment has nothing built for it, the drop isn't done yet.

Questions for your drop

  1. Which two or three archetypes does this drop lead with, and which one gets the least?
  2. What's built for each archetype, and what spend tier is it priced for?
  3. Does this drop grow the number of weekly buyers, the value of what they buy, or both?
  4. What's the chase for the Collector-Speculator, and what's the fun for the Social Fan?
  5. What will a Social Fan do with friends in this drop?
  6. If this drop shipped as it is today, which archetype would have nothing to do?