NBA Top Shot ยท Disney Pinnacle

The Producer Manual

How we run drops: honour the past, build demand before we add supply, build something for everyone, and let the marketing tell itself.

Start with Chapter 1: your job is growth, and the data comes first. Chapter 2 is the whole drop in one picture. The rest each take one part of it deeper.

  1. 1
    Your job is growthData first: the number you move, the collectors you move it for, and how you know it worked.
  2. 2
    The arc of a dropHonour the past, open the doors, show the build-up, drop day, what's next. Includes the dominoes.
  3. 3
    One story at a timeWhat a drop really sells, and the story every Moment and pin carries.
  4. 4
    Something for everyoneThe five kinds of collectors, what they spend, and knowing your top collectors.
  5. 5
    Reach every collectorSeeding the story, word of mouth, and a message-by-message plan that adapts to what each collector does.
  6. 6
    Keep the top scarce. Keep the bottom open.The product ladder, pack tiers that sell out in cascade, and never discounting.
  7. 7
    Access is earned: a place in line, not a promiseWhat each lock earns, what each stage guarantees, and why spending never buys status.
  8. 8
    Nobody hits a dead endEvery pull counts, everyone who misses has a next move, and completing a set pays.
  9. 9
    Keep the dealOnce collectors start working toward something, its terms don't change.
  10. 10
    The calendarMonthly drops, a quarterly tentpole, and daily chase and spotlight packs in between.
  11. 11
    Running the dropOwners, rehearsals on staging, and the drop-day war room.
  12. 12
    Weekly buyers is the scoreThe numbers that matter, and how to know the marketing worked.
How each chapter works: the idea, a side-by-side example, the steps, one diagram, a Top Shot and a Pinnacle example, who hears what, when it breaks, and questions to run against your own drop.